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I remember just walking into a town in TERA, the fps will drop from 60 to 30 easily this applies in BnS as well. It made a lot of sense, since TERA and Blade and Soul are pretty old games and as everyone knows, they are poorly optimized. If this is the case, then it's not really a GPU issue, it would be the games, correct? It might also explain why I didn't crash after 6+ hrs on The Division (which should utilize the higher core clock since it usually runs at about 70-80% GPU). Maybe this explains why my cousin who has a reference GTX 970 doesn't get crashes since according to Nvidia's specification, the GTX 970 has a base clock of 1050MHz and boost clock of 1178MHz which is much lower than the EVGA GTX 980 SC (1266MHz/1405MHz boost). It seems these games might actually not be optimized for higher clock speeds.
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And the bottom post is on Blade and Soul, which. I indeed tested TERA Online as an alternative game, and the driver did crash after about 40 minutes of playing the game. I searched around for info and I found these posts: *TDR: Timeout Detection Recovery AKA "Display driver nvlddmkm stopped responding and has successfully recovered." With Windows and nVidia drivers out of the picture, the issue can only be due to the hardware, or the game itself. I proceeded to update my Motherboard BIOS. Before downgrading to Windows 8.1, I noticed my BIOS was also out of date, so I started a post on EVGA's forum ( )to ask if it might possibly fix my issue. I have crashed at least twice since downgrading to Windows 8.1.
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So in theory on Windows 8.1 (as I have never had any TDRs on 8.1), I shouldn't receive any crashes. With this, I have ruled out any issues with Windows 10 and its nvidia driver. drivers on Windows 10, I decided to fresh install Windows 8.1 with driver 350.12 (which I never had TDRs on before).
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